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About Me

I consider myself a true modern art generalist, a technical artist, able to adapt to multiple artistic and technical tasks in a software development environment. My passion is to use my art to further technology development. In my current roll as Principal Artist, I wear all the hats of a typical dev studio doing tasks in a modern art pipeline such as art directing, concepting, hard and soft surface modeling, rigging, animation, lighting, rendering, real time physics  and pipeline development and even marketing materials. I thrive on finding solutions to technical problems as much as I do creating art and collaborating with a team. I have experience in most current software packages and basic scripting. I have 12 years of game development experience and 7 years of V.R. / AR simulation development. 

I live in the Seattle Area with my wife of 23  years, two kids and princess.. I mean pitbull. I love running, motorcycles home improvement and adventures with my family. 

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